
- #CONDEMNED CRIMINAL ORIGINS PC GAMING WIKI HOW TO#
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↑ Conservative Morphological Anti-Aliasing (CMAA) - last accessed on. ↑ SMAA: Enhanced Subpixel Morphological Antialiasing - last accessed on. ↑ Tom's Hardware - AMD Radeon HD 78 Review: Pitcairn Gets Benchmarked - last accessed on. ↑ HardOCP - NVIDIA's New FXAA Antialiasing Technology - last accessed on. #CONDEMNED CRIMINAL ORIGINS PC GAMING WIKI HOW TO#
↑ How to configure FXAA/smaa preset commands?.↑ Fast Approximate Anti-Aliasing (FXAA) - Coding Horror - last accessed on.↑ FXAA: Anti-Aliasing at Warp Speed - last accessed on.TAA and Nvidia sharpening? What settings to use for the sharpening filter? ↑ Helpful Tip: Anti-Aliasing Improved (NVIDIA).↑ SGSSAA - Natural Opinions - last accessed on.
#CONDEMNED CRIMINAL ORIGINS PC GAMING WIKI SERIES#
↑ 13.0 13.1 EQAA Modes for AMD 6900 Series Graphics Cards (PDF document) - last accessed on.↑ MSAA and QSAA thread - Overclockers - last accessed on.↑ Very few Anti Aliasing options - confirmed by NV represetative at Geforce Forums - last accessed on.↑ CSAA (Coverage Sampling Antialiasing) article - last accessed on.↑ 3DMark Draw Calls, Single Threaded Faster - Forums.↑ NVidia Anti-Aliasing Guide (updated) thread - Guru3D - last accessed on.↑ Technology of MFAA on - last accessed on.↑ MFAA supported GPUs on - last accessed on.↑ Diving into Aliasing - Beyond3D - last accessed on.
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↑ Deferred shading - Wikipedia, the free encyclopedia - last accessed on " One more rather important disadvantage is that, due to separating the lighting stage from the geometric stage, hardware anti-aliasing does not produce correct results anymore since interpolated subsamples would result in nonsensical position, normal, and tangent attributes.". There are several terms associated with anti-aliasing, most of which are derivatives on the standard anti-aliasing formula. In video games this is represented by a simple number which is a power of 2 like 2x, 4x, 8x etc. Those algorithms are also variable on how many pixels they use to determine one final pixel. How they "mix" the multiple rendered pixels to get the final pixel. How they determine which pixels are aliased. The techniques only differ on two factors: They simply render multiple pixels per pixel of the final image. There are a number of anti-aliasing techniques today but all of them are based on the same principle. 6.2 Deep Learning Super-Sampling (DLSS)Įxample of anti-aliasing No Anti-aliasing. 6.1 Hybrid Reconstruction Anti-Aliasing (HRAA). 5.3 Temporal Super-Sampling Anti-Aliasing (TSSAA). 4.6 Directionally Localized Anti-Aliasing (DLAA). 4.5 Conservative Morphological Anti-Aliasing (CMAA). 4.4 Subpixel Reconstruction Anti-Aliasing (SRAA). 4.3 Subpixel Morphological Anti-Aliasing (SMAA). 4.1 Fast Approximate Anti-Aliasing (FXAA). 3.7 Hybrid-Sampling Anti-Aliasing (HSAA). 3.6 Sparse Grid Super-Sampling Anti-Aliasing (SGSSAA). 3.5 Enhanced Quality Anti-Aliasing (EQAA). 3.4 Quincunx Super Anti-Aliasing (QSAA). 3.3 Coverage Sampling Anti-Aliasing (CSAA). 3.1 Super-Sampling Anti-Aliasing (SSAA).